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How to Play TF2 CP Snakewater Final 1: Tips and Tricks

  • Writer: imagkeyroreala
    imagkeyroreala
  • Aug 3, 2023
  • 10 min read


TF2 CP Snakewater Final 1 Download: A Guide for Beginners and Experts




If you are a fan of Team Fortress 2, you might have heard of or played on a map called cp_snakewater_final1. This is a popular control point map that has been featured in many competitive matches and tournaments. But what is this map exactly, and why should you download it? In this article, we will answer these questions and more, as we give you a comprehensive guide on everything you need to know about TF2 cp_snakewater_final1 download.




tf2 cp snakewater final 1 download



History and Changes of TF2 CP Snakewater Final 1




Before we dive into the details of the map, let's take a look at its history and how it has changed over time.


How TF2 CP Snakewater Final 1 Became an Official Map




TF2 cp_snakewater_final1 was not originally created by Valve, but by two community authors named Toivo "choiie" Sawen and tovilovan. They submitted their map to TF2Maps.net, a website where users can share their custom maps and get feedback from other players. The map was well-received by the community, especially by the competitive scene, who praised its balanced design, smooth gameplay, and aesthetic appeal.


The map caught the attention of Valve, who decided to make it an official part of TF2 in the Two Cities Update in November 2013. This update also introduced two other community-made maps, mvm_rottenburg and mvm_mannhattan, as well as new weapons, cosmetics, achievements, and more. Valve also added a stamp for cp_snakewater_final1, which players can buy to support the original authors.


How TF2 CP Snakewater Final 1 Has Evolved Over Time




Since its official release, TF2 cp _snakewater_final1 has undergone several changes and improvements, both by Valve and by the community. Some of the main changes are:



  • The addition of a forward spawn for the attacking team when they capture the second point, making it easier to push the final point.



  • The removal of some props and details that caused visual clutter or collision issues, such as barrels, crates, and pipes.



  • The adjustment of some textures, lighting, and shadows to improve the map's appearance and performance.



  • The fixing of some bugs and exploits that allowed players to get out of bounds or access unintended areas.



  • The tweaking of some geometry and clipping to smooth out the movement and prevent players from getting stuck.



These changes have made TF2 cp_snakewater_final1 more polished and enjoyable to play on, while still retaining its original charm and identity.


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Map Overview of TF2 CP Snakewater Final 1




Now that we have covered the history and changes of the map, let's take a closer look at its layout, environment, and control points.


Control Points 1 & 5: The Final Points




The final points of each team are located inside their respective bases, which are large wooden buildings with multiple entrances and exits. The points are on raised platforms that can be accessed by stairs or ramps. The points are also surrounded by walls and fences that provide cover and protection from enemy fire. However, there are also windows and gaps that allow attackers to shoot or jump in from different angles. The final points are usually the hardest to capture, as defenders have a spawn advantage and can set up sentries, sticky traps, or other defenses. Attackers need to coordinate their pushes and use their ubers wisely to break through the enemy lines.


Control Points 2 & 4: The Yard Points




The second points of each team are located in open areas outside their bases, which are called yards. The yards are connected to the final points by long corridors that have multiple doors and windows. The yards also have some buildings, rocks, trees, and other props that provide cover and height advantage. The second points are on flat ground that can be easily contested by both teams. The points are also close to the forward spawns of the attackers, giving them a spawn advantage. However, defenders can also use the corridors and buildings to flank or ambush the attackers. The second points are usually easier to capture than the final points, but still require good teamwork and positioning.


Control Point 3: The Middle Point




The middle point of the map is located in a swampy area with a large wooden bridge that crosses a river. The point is on the bridge itself, which has two levels: a lower level that has water and pipes, and an upper level that has planks and railings. The point is also flanked by two buildings: a sawmill on one side, and a shack on the other. The middle point is the most contested point of the map, as both teams spawn equidistant from it and fight for control. The point is also exposed to attacks from all directions, as there are many routes and paths that lead to it. The middle point is usually captured by the team that has better DM skills, faster rollouts, or more aggressive plays.


Tips and Tricks for TF2 CP Snakewater Final 1




Now that we have explored the map's overview, let's move on to some tips and tricks that can help you play better on it.


General Tips for All Classes




Some general tips that apply to all classes on TF2 cp_snakewater_final1 are:



  • Use the high ground whenever possible, as it gives you more vision, mobility, and advantage over your enemies.



  • Watch out for flankers and spies, as there are many hiding spots and routes that they can use to sneak behind you.



  • Communicate with your team, as teamwork is essential for capturing or defending the points.



  • Be aware of your surroundings, as there are many environmental hazards that can damage or kill you, such as water, saw blades, trains, etc.



  • Have fun and enjoy the map!



Class-Specific Tips for Offense and Defense




Some specific tips that vary depending on the class and the role on TF2 cp_snakewater_final1 are:



ClassOffenseDefense


ScoutUse your speed and mobility to flank or harass the enemy team. You can also use the water, pipes, and planks to jump or dodge around the map.Use your speed and mobility to contest or capture the points. You can also use the water, pipes, and planks to escape or chase enemies around the map.


SoldierUse your rockets and jumps to deal damage and gain height advantage. You can also use the sawmill, shack, and buildings to ambush or surprise the enemy team.Use your rockets and jumps to defend and deny height advantage. You can also use the sawmill, shack, and buildings to retreat or hold the enemy team.


PyroUse your flamethrower and airblast to support your team and disrupt the enemy team. You can also use the corridors, doors, and windows to flank or spycheck the enemy team.Use your flamethrower and airblast to protect your team and counter the enemy team. You can also use the corridors, doors, and windows to block or reflect the enemy team.


DemomanUse your grenades and stickybombs to spam and trap the enemy team. You can also use the bridge, ramps, and stairs to sticky jump or detonate around the map.Use your grenades and stickybombs to spam and trap the enemy team. You can also use the bridge, ramps, and stairs to sticky jump or detonate around the map.


HeavyUse your minigun and sandvich to tank and heal your team. You can also use the walls, fences, and props to cover or peek the enemy team.Use your minigun and sandvich to tank and heal your team. You can also use the walls, fences, and props to cover or peek the enemy team.


EngineerUse your buildings to support and assist your team. You can also use the final points, yards, or buildings to set up or move your buildings around the map.Use your buildings to support and defend your team. You can also use the final points, yards, or buildings to set up or move your buildings around the map.


MedicUse your medigun and ubercharge to heal and buff your team. You can also use the forward spawns, corridors, or buildings to hide or escape from the enemy team.Use your medigun and ubercharge to heal and buff your team. You can also use the forward spawns, corridors, or buildings to hide or escape from the enemy team.


SniperUse your sniper rifle and jarate to snipe and debuff the enemy team. You can also use the windows, gaps, or high ground to scope or relocate around the map.Use your sniper rifle and jarate to snipe and debuff the enemy team. You can also use the windows, gaps, or high ground to scope or relocate around the map.


SpyUse your knife, revolver, sapper, and cloak to stab, shoot, sap, and sneak behind the enemy team. You can also use the hiding spots, routes, or props to disguise or cloak around the map.Use your knife, revolver, sapper, and cloak to stab, shoot, sap, and sneak behind the enemy team. You can also use the hiding spots, routes, or props to disguise or cloak around the map.


Competitive Play Tips for TF2 CP Snakewater Final 1




If you are interested in playing TF2 cp_snakewater_final1 in a competitive setting, such as a league or a tournament, you might want to know some advanced tips that are relevant for competitive play. Some of these tips are:



  • Learn how to rollout as fast as possible to reach the middle point before or at the same time as the enemy team. This will give you an edge in terms of positioning and pressure.



  • Know how to rotate as a team between different areas of the map depending on the situation. This will help you avoid being caught out of position or being outnumbered by the enemy team.



  • Know how to push as a team with an advantage such as an ubercharge, a pick (killing an important enemy), a cap (capturing a point), or a spawn (respawning faster than an enemy). This will help you gain more ground or capture more points faster than the enemy team.



  • Know how to hold as a team with a disadvantage such as an ubercharge, a pick, a cap, or a spawn. This will help you stall or prevent the enemy team from gaining more ground or capturing more points.



  • Know how to coordinate as a team with your calls, comms, and strategies. This will help you work together and execute your plans more effectively.



How to Download TF2 CP Snakewater Final 1




Finally, let's talk about how to download and install TF2 cp_snakewater_final1 on your computer. There are two main ways to do this: downloading from Steam Workshop or Gamebanana.


Downloading from Steam Workshop or Gamebanana




The easiest way to download TF2 cp_snakewater_final1 is to use Steam Workshop or Gamebanana, which are online platforms where users can upload and download custom content for various games. To download the map from either of these platforms, you need to follow these steps:



  • Go to the Steam Workshop page or the Gamebanana page of TF2 cp_snakewater_final1. You can find the links below:









  • Click on the "Subscribe" button (for Steam Workshop) or the "Download" button (for Gamebanana) to start downloading the map.



  • Wait for the download to finish. The map will be automatically added to your TF2 game files.



Installing and Playing TF2 CP Snakewater Final 1




Once you have downloaded TF2 cp_snakewater_final1, you need to install and play it on your computer. To do this, you need to follow these steps:



  • Launch TF2 from your Steam library.



  • Go to the main menu and click on "Create Server".



  • Select "cp_snakewater_final1" from the map list and click on "Start Server".



  • Wait for the server to load. You can invite your friends to join you or play with bots.



  • Enjoy playing on TF2 cp_snakewater_final1!



Conclusion and FAQs




In conclusion, TF2 cp_snakewater_final1 is a great control point map that offers a lot of fun and challenge for both beginners and experts. It has a rich history and has been improved over time by Valve and the community. It has a balanced and varied layout that suits different classes and roles. It has some useful tips and tricks that can help you play better on it. And it has an easy way to download and install it on your computer. If you are looking for a new map to try out or spice up your TF2 experience, you should definitely give TF2 cp_snakewater_final1 a shot!


Here are some frequently asked questions about TF2 cp_snakewater_final1:



  • Q: What does CP stand for in TF2?



  • A: CP stands for Control Point, which is a game mode where two teams compete to capture or defend a series of points on the map.



  • Q: What does Snakewater mean in TF2?



  • A: Snakewater is the name of the swampy area where the middle point of the map is located. It is also a reference to Snake River, which is a real river in the United States.



  • Q: How many players can play on TF2 cp_snakewater_final1?



  • A: The map supports up to 32 players, which means 16 players per team. However, most competitive matches use 6 players per team, which is also known as 6v6.



  • Q: How long does it take to capture a point on TF2 cp_snakewater_final1?



  • A: The capture time of each point varies depending on how many players are on it and how many enemies are nearby. The base capture time of each point is 12 seconds for one player, 6 seconds for two players, 4 seconds for three players, and 3 seconds for four or more players. However, these times are increased by 50% if there is at least one enemy within 800 units of the point.



  • Q: Where can I find more information about TF2 cp_snakewater_final1?



  • A: You can find more information about the map on its Steam Workshop page or its Gamebanana page, which have more screenshots, videos, comments, and ratings. You can also find more information on the TF2 Wiki, which has more details, trivia, and patch notes. You can also watch some gameplay videos or streams of the map on YouTube or Twitch, which can show you how other players play on it.



I hope you enjoyed this article and learned something new about TF2 cp_snakewater_final1. If you have any questions or feedback, feel free to leave a comment below. Thank you for reading and have a great day! 44f88ac181


 
 
 

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